Additionally, will current-gen PlayStation VR games see their own boosts? "PSVR" is referenced repeatedly throughout today's new document but not in the brief mention of Game Boost. Will PS5 let those older, uncapped games tap into the full PS5 architecture or will certain CPU and GPU aspects be limited for compatibility's sake? I found that Xbox Series X was generally quite generous to the minority of games that could tap into increased horsepower, but there's no guaranteeing Sony will treat its older games the same way, in order to prioritize compatibility over upgrades. But in the case of games that launched on PS4 with "unlocked" frame rates and dynamic resolutions, well, the sky might be the limit. What I found there was compelling: Most games play nearly identically on Xbox Series X as they do on Xbox One X, since console games are typically coded with hard limits on technical aspects. Sony did not immediately respond to our request for clarification, so I'm left pointing to my recent deep dive with Xbox Series X's backward compatibility suite. Today, we received our first indication that PlayStation 5 will ship with something known as "Game Boost," which its Friday news post suggests "may make PS4 games run with a higher or smoother frame rate." This suggestion doesn't come with a handy footnote pointing us to a list of affected games or features, however. We should probably start with the big news that Sony has not cleared up just yet. After tearing the PlayStation 5's guts apart earlier this week, Sony confirmed nearly everything we'd like to know on Friday about how its new console, launching November 12, will interface with PS4 games via backward compatibility.
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