It will cost you less in the long run, but Substance is a bit kinder to the budget. There are undoubtedly others out there, but these are the two I'm familiar with, as dedicated texture making software. You can use Photoshop or Gimp to create your own textures with quite a bit more work on your part. I hope this helps some in your decision-making process. Materialize is free and works similarly (a little harder to use so you might need a tutorial but worth checking out as it's free) Sounds like you want B2M (part of the substance suite) which can generate albedo, ambient occlusion, height, normal, etc maps from an image. Substance Painter, or Armor Paint, can help you apply maps to objects and generate maps that fit the uv-islands of the object. I'm somewhat clueless when it comes to UV maps, etc. I thought I understood that Substance Painter can't paint across seams and also has a problem with UDIM (I think G3/8 use UDIM). The Substance Day at Siggraph 2019 keynote just ended, and we shared some big news: Painting Across UV Tiles is coming in Substance Painter! They had the following announcement in their latest newsletter: Again, my understanding of these things is minimal so clarificaion would be welcome. Seems to me that should be big news around these parts, right? I tried to find the announcement and stumbled across this. It has problems with seams (it can paint across them but if they're not parallel, it still shows a seam) - this can be overcome with its tri-planar mapping and/or clone tools.Īrmor Paint now has this functionality too. SP is still better with more features but AP is developing all the time.Tip Added here after being found buried in a post in the Q&A Section as I thought it would be useful for Others, Thx Chopsaw. *I have also added some PDFs and links for GIMP. Creates seamless tiling maps from photos or from synchronized scanned textures. It's an open source (free) photo editing software available at ĭirect link as of June 20th 2020 ( we then post was made) to latest version of Gimp.Ģ. Extracts PBR materials based on real-world photos, with adjustable settings. Includes a variety of tools for 3D map editing, extraction and feature transfer. Also supports the Traditional Diffuse-Specular workflow. Edit > Copy, then Edit > Paste as new layer. Throughout this entire tutorial, I will share my experience in preparing my textures using. Paste it as a new layer three times so you have a total of four copies, each on their own layer.ģ. Photoshop and Pixplant and will demonstrate how I will use them in. ![]() This is my series of tutorials that I made with the help of my Patrons, they are all 512x512 pixels and were primarily focussed on twitter but eventually became it’s own thing. Exactly double the width and height of the image/canvas size.Ĥ. All these tutorials are free, but if you want to support me, you can do it on Patreon or you can buy them in a nice. A tutorial about 3D maps editing with the tools included in PixPlant. Use the alignment tool to align each layer in its own corner (so they are all visible, not overlapped).ĥ. PIXPLANT TUTORIAL SOFTWAREīecause of the screen recording software the 3D rendering you'll be seeing is not very smooth - if you run PixPlant on its own you'll find it much more fluid. The Tiling texture based on an original brick photo from. Use the "flip" tool to reverse/mirror three of the layers. Reverse the top-right corner horizontally. ![]() ![]() Reverse the lower-left corner vertically. Reverse the lower right corner horizontally and vertically.Ħ. This will now be a seamless texture when tiled. Choose it as the texture file for your material.ħ.
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